03-17-2015, 08:13 PM
I recently did an interview with App Review Central. One of the questions they asked revolved around tips for novice players. We thought that content might be a good discussion starter here. Let's keep this discussion about "basic" tips without giving away too many specifics. If you'd like to discuss specific strategies or more advanced tips, please do that in another topic.
Trouble With Robots: Strategies & Tips For Early Game
Use Plenty Of Healing: Early on, you will need to heal your guys a lot. Try using both the Centaur Shamen AND the basic Heal cards together. Play your Centaur Shamen when your guys are moderately hurt. Wait until you have some troops in the red to play the Heal.
Choose 1 Direct Damage Card: Lightning Strike is easier to use. Fireball is effective against groupings of range attackers such as the People Management Unit. You don’t need both (at least not yet).
Experiment With Attack Enhancers: Try different combinations of range attackers with Tactician or melee attackers with Angry Mob. This will help you learn what is good for which situations.
General: Don’t waste the precious seconds of any card that does something for a limited time. For example, if you have an Angry Mob, wait until your melee attackers are in close combat before you play it. The bonus only lasts for 20 seconds. If you play it 4 seconds too early, you’ve wasted a fifth of the bonus.
Trouble With Robots: Strategies & Tips For Early Game
Use Plenty Of Healing: Early on, you will need to heal your guys a lot. Try using both the Centaur Shamen AND the basic Heal cards together. Play your Centaur Shamen when your guys are moderately hurt. Wait until you have some troops in the red to play the Heal.
Choose 1 Direct Damage Card: Lightning Strike is easier to use. Fireball is effective against groupings of range attackers such as the People Management Unit. You don’t need both (at least not yet).
Experiment With Attack Enhancers: Try different combinations of range attackers with Tactician or melee attackers with Angry Mob. This will help you learn what is good for which situations.
General: Don’t waste the precious seconds of any card that does something for a limited time. For example, if you have an Angry Mob, wait until your melee attackers are in close combat before you play it. The bonus only lasts for 20 seconds. If you play it 4 seconds too early, you’ve wasted a fifth of the bonus.
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